“This is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,” she said with a smile.
“Unless you are following the dialogue with an action and not a dialogue tag.” He took a deep breath and sat back down after making the clarifying statement.
“However,” she added, shifting in her seat, “it’s appropriate to use a comma if there’s action in the middle of a sentence.”
“True.” She glanced at the others. “You can also end with a period if you include an action between two separate statements.”
Things I didn’t know
“And–” she waved a pen as though to underline her statement–“if you’re interrupting a sentence with an action, you need to type two hyphens to make an en-dash.”
You guys have no idea how many students in my advanced fiction workshop didn’t know any of this when writing their stories.
Playing 5th edition for the first time and feeling overwhelmed? Here’s a quick glimpse into the classes.
Barbarian
Fundamentally: It’s like when you step on a Lego in the middle of the night and for a moment your capacity for rational thought is eclipsed by the fact that the entire world must tremble before the unfathomable depths of your wrath. Only with fewer Legos and more swords and stuff.
Mechanically: You can go into a rage in battle that diminishes the damage you take and increases the damage you deal. A lot of your fighting is based on high-risk, high-reward strategies, intimidation, and instinct rather than careful calculation.
Bard
Fundamentally: The words you speak change the shape of the minds around you. You’ve taken motivational speaking to a whole new level. You can also insult someone so hard they die from it.
Mechanically: Your day-to-day repertoire of spells stays the same (once you’ve learned a spell, it tends to stick in your head) and also pulls from a lot of different specializations. You can also inspire your allies, mess with your enemies’ morale, and, yes, insult someone so hard they die from it.
Cleric
Fundamentally: You’re pretty tight with some sort of higher power who’s granted you abilities commensurate with their sphere of influence. You might be a warm and fuzzy beacon of light and love, you might heal the sick, or you might make swarms of insects descend on your screaming foes. God stuff, you know?
Mechanically: You have access to a huge number of spells but don’t know them all off by heart, so every morning you spend some time in prayer and contemplation to make sure a few of them are ready at your fingertips when you need them most.
Druid
Fundamentally: You can turn into animals and control a lot of powerful magic that’s tied in with nature and the elements. You also may have read too many Animorphs books as a kid.
Mechanically: Much like clerics, you have a huge number of spells potentially at your disposal but have to concentrate each morning on picking out which ones you’ll pack with you. You can also, you know, turn into animals. That’s a thing.
Fighter
Fundamentally: You probably watch a lot of action movies and wince every time a character pulls off an amazing fight despite not having any experience or training. You’ve worked very hard to learn strategy, tactics, and precision, and when the stars align, the whole battlefield is yours to control.
Mechanically: Depending on your specialty, you’ll have a variety of abilities to make combat go a little more smoothly for you and your friends: taunting enemies so they focus on the right people, shielding your squishier allies, or just doling out an absurd amount of hurt.
Monk
Fundamentally: You think people get a little weird about their swords; you’ve never needed more than just your fists and maybe a good stick. You’re highly trained and absurdly dexterous: if someone tries to pull a coin out from behind your ear, they’ll probably find themselves with a rabbit in their hand instead and no idea what happened.
Mechanically: You’re so quick that you can snatch arrows out of mid-air. You’re also very centered on precise, devastating strikes, and have a store of ki points that allow you to do special attacks/defenses.
Paladin
Fundamentally: While clerics are generally a little more buddy-buddy or reverential with their divine patrons, yours is something more of an… employer. You know how it is when you’re on the clock: sometimes you gotta do your best to be the good you want to see in the world, and sometimes you gotta swear to enact vengeance for ancient wrongs. It’s a living.
Mechanically: Your singularly goal-oriented abilities are a blend between magic and more traditional combat, and you can frequently use magic spells to imbue weaponry with divine power. You also have an impressive ability to suss out both strong good and strong evil.
Ranger
Fundamentally: You know the wilderness pretty darn well (and probably complain about weekend hikers a lot). Your idea of a good time is being dropped in the woods without a map and having to puzzle your way out, preferably while hunting a few monstrosities along the way…
Mechanically: Your experience and survival instincts will serve you especially well in particular regions (a favored terrain you select) and against particular enemies (a favored type you select). You pick up a bit of magic here and there, mainly to help yourself and your friends make it through the wilderness unscathed.
Rogue
Fundamentally: You’re a very sneaky person who figures the best battle is the one that you ensure is over before it even gets a chance to start… mostly because you know if you get cornered you’ll probably get squashed like a bug. It’s probably a good thing that you’re so stealthy you practically vanish into another dimension.
Mechanically: You get huge bonuses and incentives for attacking first or when an opponent is distracted. You’re also notoriously quick-fingered and can be assured that if something ever goes missing, every eye in the room is going to be looking at you. Whoops.
Sorcerer
Fundamentally: You’ve got some powerful magical abilities that just sort of… happen, and your control over them is a little shaky at best. But it’s fine, it’s all good, you’ve got it handled. That tree was always on fire, right?
Mechanically: You learn a limited selection of powerful spells that are always at your disposal, and also gain access to a pool of Sorcery Points that will let you further manipulate your magic as you get more and more comfortable with your spellcasting.
Warlock
Fundamentally: Some incredibly shifty and absurdly powerful ancient being decided you seemed kind of neat, so they were all, “Hey, how would you like to have some seriously freaky magic in exchange for making a sorta dodgy pact with me?” and you were all, “alksdjflgk???” because hey, otherworldly and unfathomable, and they were all, “Cool, have fun,” and now you can kill things with your brain.
Mechanically: You have an extremely limited number of very powerful spells, but your spellcasting recharges very quickly, since the channel between you and the source of your magical abilities is pretty darn open. You also made a pact with something strange and a little bit unknowable. What could go wrong?
Wizard
Fundamentally: You’re the kind of person who got all A’s in school but also studied their ass off to do it. It’s like you read Harry Potter so many times that you managed to will magic into existence. You’re probably going to drag the party to every used bookstore on the planet.
Mechanically: You have a spellbook that contains every spell you know. Every day, you have to study up on a handful of these spells that you want to have immediately at your fingertips. You can add to the spellbook by finding more spells out in the world and copying them down using fancy-ass stationery.
Southern Gothic: Abandoned Churches, cryptic gospel signs, don’t go near the marshes, elusive and overly religious people that are probably Up To Something but everyone is too afraid to ask what
Midwestern Gothic: Something Lives In The Corn, broken down trucks, gravel roads that lead nowhere, empty gas stations placed between tiny towns with only one attendant who makes too much eye contact but never speaks
Southwestern Gothic: Animal skulls hung from posts, shacks miles into the barren desert that still look lived in but nobody is ever seen around, They Watch From The Mountains, shapeshifting creatures hiding in the brush
PNW Gothic: thick unrelenting fog, distant howls, a nearby branch cracking followed by abrupt cessation of all animal noise, ravens that beseech you with hauntingly intelligent gazes, dense forest that looks the same in every direction, impossibly large toadstools
Northeastern Gothic: the sea and the sky are both gray and go on forever, the hills are old and remember when they were mountains, autumn leaves rustling, tendrils of cold air, rattling windowpanes and cold rain, the color of the sky just before it gets dark
Non-Boring Environments that need Fantasy Representation
Tropical Rainforests
Scrubland/Dry Forests. For extra effect make them the sort that burn very often; some native plants never germinate until after a fire, and some animals not only rely on fire to smoke out prey, but may even start them themselves.
Savannas/Tropical Grasslands
Temperate Rainforests. I almost didn’t include this bc New Zealand is covered in them, and that’s where they filmed Lord of the Rings. But tbh, no one really knows about them, so it belongs here
Taiga Forests
Barren Tundra, perfect for some extreme seasonal dichotomy
Polar Ice Sheets
Desert-Grasslands (arguably the same as Scrubland but Australia’s good at adding its own twists)
Barren Desert
If you like Cacti, look at American Deserts like the Sonoran
Salt Flats
Soda Lakes and Alkaline Lakes
Madagascar’s Karst Limestone Formations
Madagascar’s Spiny Forests
Madagascar’s Baobab Forests
Madagascar’s Subhumid Forests (Madagascar is cool as hell ok)
Danxia Landforms
Badlands/Mountainous Deserts
Steppes and Highland Prairies
Flood Basalts
Newly-Formed Islands, still rife with Volcanic activity
Now for Underwater Environments, sure Coral Reefs are cool.
But there are SO MANY other kinds of environments for aquatic settings, it’s unbelievable:
Seaside Cliffs
Archipelagos. Not just Tropical Island chains like Polynesia (Moana anyone?) but also Coldwater Archipelagos like the Aleutians.
Tidal Flats
Bayous/Cypress Swamps
Tropical River Basins, AKA Seasonally Flooded Rainforests
Mangrove Swamps/Deltas/Beaches
Kelp Forests
The Open Ocean
Coastal Seabeds
Rocky Beaches with Tidepools
And there are a LOT more I could name but this post is already obscenely long as is, if you’d like to toss in your own go right ahead, but my point is if you limit yourself to European Deciduous Forests you’re a wimp.
Tell the players the dungeon is in one of those places but when they get there it’s a European Deciduous Forest with a huge sheet of wallpaper draped over it.
Okay, we need more gay/bi/pan/ace characters in the media we’ve all established that. It’s incredibly important. But I personally think we need a little more diversity in straight couples and mlw couples in general as well as queer couples and poly groups so can I please get:
A tomboy whose “makeover” consists of getting a tux and gel in her hair and goes to prom with her boyfriend in matching tuxes.
Interracial couples that don’t have a white person involved
The girl being taller than the guy and it not being played for comedy.
A double wedding with a straight couple and a gay couple
A best friend hanging out with a straight couple without being considered a “third wheel” or being part of a love triangle
A guy teaching his girlfriend how to use eyeliner. And let him like makeup without any jokes being made about his sexuality or masculinity
A couple where one of them is transgender and it’s just a fact that nobody makes a big deal out of
Both the bride and groom wearing dresses at the wedding.
An established straight couple that’s been together for some time just being a couple. No cheating. No drama. They communicate well and the story doesn’t take a detour for the relationship.
A person whose last relationship was with someone of the same sex and they’re the crazy ex and spying on the new partner that’s of the opposite sex or even have it be the other way around and nothing is brought up about the genders. It’s just normal jealousy tropes.
A non binary person that identifies as straight because that’s what they feel fits them best.
A straight couple where at least one of them is asexual.
A boy getting a makeover montage before he goes out on a fancy date.
Guys squealing and getting excited rather than acting all tough and manly when their buddy gets asked out by the prettiest girl in school.
A straight or bi person deciding that yeah they feel attraction, but relationships? Romance? Sex? Not for them.
And there’s a lot more I could think of. We don’t just need normal straight couples of the same ethnicity where the woman is one head shorter than the man and stupid cheating tropes and tomboys being turned into girly girls. There’s a world of possibilities out there and ways to show straight people how they can casually be friends with and in relationships with queer people too. I dunno. I just never see this particular thing being addressed.